Hi,
I can’t work out how to convert a path animation (in my case a camera following a path) into an ipo based animation that I can use in the game engine.
There was some discussion I found on the forums from 2003, but it seems blender has changed a lot since then…
What I am trying to do is render out a ray traced animation and then be able to run the camera on the same path in the real time GE to record out some 3d spatialized audio as the soundtrack for the intial render…
perhaps I am going about this the wrong way…
any advice appreciated…
Dr.Ab