I forked an abandoned add-on and updated it to work with blender 3.6.5 - see my post about it here
I’d like to convert it to an extension to make it available on the extensions.blender.org
I’ve read thru the docs here on how to convert an add-on and I’ve created the files needed.
Here’s my init.py file
bl_info = {
"name": "Shapekey Driver Creator",
"author": "revolt_randy, Andreas Esau",
"version": (1, 2, 1),
"blender": (3, 6, 5),
"location": "View3D - Pose mode > Pose Menu",
"description": "Creates a shape key driver using a bone as a controller.",
"warning": "",
"doc_url": "https://github.com/revolt-randy/Shapekey_Driver_Creator",
"tracker_url": "https://github.com/revolt-randy/Shapekey_Driver_Creator",
"category": "Rigging"
}
# Import From Files
if "bpy" in locals():
import importlib
importlib.reload(shapekey_driver_creator)
print("reloaded")
else:
from . import shapekey_driver_creator
from .shapekey_driver_creator import ShapekeyDriverCreator
print("imported")
import bpy
def add_to_specials(self,context):
if len(bpy.context.selected_objects) > 1:
if bpy.context.selected_objects[0].type == "MESH":
self.layout.operator_context = "INVOKE_DEFAULT"
self.layout.separator()
op = self.layout.operator("object.shapekey_driver_creator",text="Shapekey Driver Creator",icon="DRIVER")
def add_pose_menu(self,context):
if len(bpy.context.selected_objects) > 1:
if bpy.context.selected_objects[0].type == "MESH":
self.layout.operator_context = "INVOKE_DEFAULT"
self.layout.separator()
op = self.layout.operator("object.shapekey_driver_creator",text="Shapekey Driver Creator",icon="DRIVER")
def register():
bpy.types.VIEW3D_MT_pose_context_menu.append(add_to_specials)
bpy.types.VIEW3D_MT_pose.append(add_pose_menu)
bpy.utils.register_class(ShapekeyDriverCreator)
def unregister():
bpy.types.VIEW3D_MT_pose_context_menu.remove(add_to_specials)
bpy.types.VIEW3D_MT_pose.remove(add_pose_menu)
bpy.utils.unregister_class(ShapekeyDriverCreator)
if __name__ == "__main__":
register()
and my blender_manifest.toml
schema_version = "1.0.0"
id = "shapekey_driver_creator"
version = "1.2.1"
name = "Shapekey Driver Creator"
tagline = "Create Shapekey Driver using Bones as Input"
maintainer = "revolt_randy"
type = "add-on"
website = "https://github.com/revolt-randy/Shapekey_Driver_Creator"
tags = ["Rigging"]
blender_version_min = "3.6.5"
license = [
"SPDX:GPL-3.0-or-later",
]
It’s working fine for me, but I’m wondering is there anything else I need to do or add so this will get accepted on the extension platform?
I haven’t bundled the add-on using the command line tool and tried installing it that way yet. That is my next step.
Just looking for opinions from more experienced devs than me…
Thanks
Randy