I currently have a model of a cyclist. To make the cycling animation, I added a circle curve, attached a pedal (cube) to it and create an IK by constraining the toes to the pedal.
So far so good: it looks really nice.
Now I want to export this animation outside blender. Here is what it tried to do:
Going full circle with the pedals takes 80 frames.
I start a frame 1, select all bones of the armature (in Pose mode) and press ‘I’ to create the keyframe.
The I go to frame 11, the bones follw the IK and again I press 'I" to create the keyframe.
Same for farms 21, 31, etc.
My assumption was that this would store the IK-calculated bone position in each keyframe, so when I export the skeleton based keyframes, I’d have the correct calculation.
Alas, this doesn’t seem work: the keyframes simply store the rest position instead of the IK calculated one. As a result, an export of the skeleton and the keyframes results in a static cyclist.