I’m inheriting a large project that was created by someone who happened to own his own copy of 3ds Max. The files are currently in .max format. It needs to be transferred over to Blender so we can have a small team work on it. We’d really rather not recreate it all from scratch, and we aren’t going to equip the team with 3ds, so I was hoping that someone could tell me what the current easiest method for getting as much of it transferred over as possible.
The best tips I can find are from two years ago, where you export it to .obj and lose all of the armatures and lighting. Is this still the best we can do?