converting from viewpoert/game textures to materials

I’m trying to use blender to work on existing models imnported from Openflight (FLT) files.
When these files are imported, materials are not generated for them, but the textures these models originally had appear as game engine textures.

Is there any way to take such a model, which has viewport / game textures assigned but no materials, and have blender automatically generate corresponding materials with said textures?