Hi,
I need to use GN to generate some meshes which will be exported to a game engine, which means that I am stuck because of the GN inability to create and output UV channels. I’ve decided to try to work around it and create a python script to convert GN attribute into a UV map channel. I’ve had partial success here:
But the script I’ve put together is really poor. So I was wondering if there’s someone experienced with Python and possibly also Geometry Nodes who could help make the script better.
Thanks in advance.