Converting new hair system to particles causes curves to "explode"

The white hair on the top of the model is how it should look, but when I convert it to a particle system it does what the hair at the bottom is doing. I’m not sure what caused this, how to fix it, or work around it.

Donno if it will work but try the following method:

Good luck.


I get this error when I try that, I am new to geometry nodes so I’m not sure if I set something up wrong

Without sharing your setup we’ll never know.

Good luck.