Imielle
September 22, 2022, 4:35am
1
The white hair on the top of the model is how it should look, but when I convert it to a particle system it does what the hair at the bottom is doing. I’m not sure what caused this, how to fix it, or work around it.
Donno if it will work but try the following method:
Not sure this is the most efficient method but one thing you can do is add a mesh object. Add a geometry nodes nodetree to it, bring the hair object geometry with an object info output (in relative mode), connect that geometry to the output. Then you apply that modifier and you get your hair as a mesh.
Eventually the “convert to mesh” option should work but I guess it hasn’t been implemented for this case yet.
Good luck.
Imielle
September 28, 2022, 1:38am
3
I get this error when I try that, I am new to geometry nodes so I’m not sure if I set something up wrong
Without sharing your setup we’ll never know.
Good luck.