The white hair on the top of the model is how it should look, but when I convert it to a particle system it does what the hair at the bottom is doing. I’m not sure what caused this, how to fix it, or work around it.
Converting new hair system to particles causes curves to "explode"
Donno if it will work but try the following method:
I get this error when I try that, I am new to geometry nodes so I’m not sure if I set something up wrong
Without sharing your setup we’ll never know.