I’m looking at a tutorial for blender,: http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/head-subsurf/didac3-ang.
and it explains how to turn a SubSurfed object into real mesh like this “using the ALT+C combo. Choose ‘Mesh (keep original)’ to the popup requester ‘Convert SubSurf to’.”
However i can’t find how to do this in the new vertion of blender, ! -V 2.33a
can anyone see how to do this?
oh, and that remindes me, i was wondering a while ago if there was a simple way of converting a mesh object into a bezier object?