Hi to all,
This is my first time posting here, just starting out on my journey to learning blender. I have messed around a bit with blender before, though not really enough to say that I ‘know’ Blender.
I have used Hexagon in the past, and Wings3D a little. Also an avid Vue and Poser user. And by trade I am a Mechanical Designer and for that use a program called SolidWorks, just to give a little background about myself.
OK, so enough of that and on to more important stuff. Maybe what I am wanting to achieve can or can’t be done.
I have a model that I created in my CAD software, Solidworks, and I exported it from there as a VRML file. Now I have it in Blender, and it came in with the surfaces being triangulated. Which I kinda expected using VRML. So, for the question.
Is there a simple way to convert the triangular polygons to quad polygons?
Or, would I be better off just rebuilding the model from scratch in Blender?
My ultimate goal is to get this model into Vue 8 Complete, which really seems to hates the large number of polys of this particular model. So, I am hoping that by changing the tris into quads and effectively halving the number of polygons will help Vue like the model a little better.
My version of Blender is 2.58 (64 bit) running on Windows XP x64 edition.
Thanks to any and all who can help,