Cookie time

Been a while since my last post.
The idea is simple…breakfast with some cookies, some coffee and a lot of depth of field.
The cookie and his texture was generated with Meshy AI, to test the model I build up this simple environment.
Roughnes , splecular, displacement and normal Cookie textures are generated inside Shader editor starting from the original image.
Had a lot of fun doing this.

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Looks delicious! :cookie:

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I featured you on BlenderNation, have a great weekend!

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Wow great! Thank you!

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See the crumbs? I grabbed one cookie (delicious)

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You’re on the featured row! :+1:

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Delicious :yum::drooling_face:

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Thank you!

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Great! Most of the outputs I have seen from meshy don´t look that great but this one looks great in the scene! I´m guessing you did some work over the generated mesh but the environment really heps selling it! good work!

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Awesome work :heart_eyes:

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Looks good. Although the coffee is in the background, I am interested in the material and setup for the coffee, it also looks nice!

Hi @nektares , yes I tweaked the material to get the desired result.
The mesh is the original export from meshy and I keep intact the color texture.
Inside Blender I build some nodes to get a mask for the chocolate and the dough and to get some roughness and displacement infos.