I’ve been thinking: is there any way to read the RGB value of a certain spot on the screen, let’s say 128,64 and get it as numeric values and then apply the color to A mesh?
Could it be possible to control an ipo with these numeric values?
The thing that I’m thinking OF trying to achieve (obviously with some help) is that you could make a screen look like it’s painted if the screen was covered in (smooth and blurry ball-shaped-textured) planes about 2-5 pixels each, then change them to the color that is BEHIND THEM, making the whole screen look blurry and soft. Of course the planes would have to be in a different scene [OVERLAY].
of course the smooth blurry ball could be replaced with crystal fragments or smiley faces or anything!