I’m an advanced user in Cinema4D but (not so) recently I noticed a whole lot of bad stuff going on behind the easy-to-use-interface.
So finally I’ve found the courage to face blender.
To get back to my question:
In Cinema4D I had alot of visual tools and one of those was the ‘coordinates-manager’.
Obviously it showed the coordinates of objects, points, etc. .
Is there a simular option/function/tool in blender?
And is it also possible to transfer points/objects, etc. to a specified coordinate with it?
But since I am a bit greedy, I don’t take satisfaction with this info only :evilgrin:
So my second question goes as following.
In Cinema4D ‘Modifiërs’ are concidered to be objects.
So for instance the mirror-object mirrors around the center of this object.
This was easy to adjust through these coordinates.
How can I adjust the point of which to mirror from in blender?
Many thanks in advance,