Realistic materials often depends on SPEC and HARD settings more than the texture you asign to it. Metals have low HARD value an kindda high SPEC value. You can always try the material library, though I don’t have the link maybe someone else will be kind enough to sign it.
I only did this to show my father (who’s gonna help make the third and last waterblock) how it was going to end up looking
It is my watercooling system that keeps my 2350 mhz AMD at a breezy 31c idle
yes i haven’t fixed the screws yet, and the ‘convert to mesh’ is going to be used together with the ‘build’ effect to make a liquid flow thru the tubes.
Any suggestions on a diffrent approach to make the liquid flow?
My idea was to copy the bezier tube and ‘convert to mesh’, then add a ‘build’ effect to it and colorize it.
(i would still like suggestions for a better scene - the box + ‘mist’ dosen’t seem to cut it for me )