Hello,

I would like to know how I can solve the following example so that I can solve my “real problem”: if I have two faces correctly unwrapped and then I edit the geometry of the second one (or even create a third one by extruding an edge) the UVs projection get stretched.

Is there a way where I can “copy and paste” the UV projection (or UV unwrap) from face 1 so that I can paste it into face 2 and 3 and get everything correctly mapped?

(the easiest way would be to remap everything but in my “real problem” it’s a big effort to remap everything…)

Thanks in advance.