I wonder if there is an easy way to do this?
I have a human character with his armature, and I made about 20 animations for him…
I have another human character with pretty much same armature, but the bones are adjusted differently… also the first guy’s arms arent real-world human correct, but this 2nd guy is human correct.
bones from both have same names, both are using rigify meta-rig, with 1 bone added for rifle, the first has no finger bones
when i assign the animations I made for 1st character, to the 2nd character, its all weird and wrong…
is there an easy way to fix the problem? or will i have to fix, reposition/ remake all the animations?
the highlighted armature is the target, to have the anims copied from the non-highlighted.
both are in their Rest Pose
Here they both are in Prone Pose … you see how messed up target is.