I have a blender wrecking ball simulation, that has 359 cubes it is hitting. The problem is applying rigid body physics to all of them. I made them with an array. In a video the person did it on one cube and had a panel called “Copy from active” that copied the rigid body to all the selected cubes. I can’t find that. HELP!!
Look in the Physics tab
Thanks, that solves it I don’t know why I couldn’t find that