Hi guys, i need to do the following. I am doing a forward walking animation for a game character using root motion. Now if i move the root of the object to the destination position i would like to have all the IK bones matching the relative position to the root bone ( note : they are not connected to it ) in order to do a seamless loop animation. Is there any script or a way to match an IK bone position for different frames…
Here is another (old) thread but hasn’t been answered:
There are a couple of cheats we can use but it’s a kind of annoying and time consuming process.
Currently the way i am working is to have a ChildOf constraint to added to the IK bone which i am enabling temporarily in order to get the needed destination position.
Another way is to attach empty objects to the root and this way when it moves they will move with it and we will have the referenced position for the IK bones.
Thank You !