Copy posed mesh to new static mesh

Hi,

I’ve a mesh with armature and posed it. Now I need for some reasons to copy the posed position to a new static mesh. How is this possible?

regards
Andreas

Could you press the “rest pos” button? Copy it and then release the “rest pos” button? It’s just a guess!?!?

Object >> Clear/Apply >> Apply Deformation (Ctrl-Shft-A) or in the Scripts Window, Scripts >> Mesh >> Apply Deformation.

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This doesn’t work, because if I copy the mesh and then “rest pos” it the mesh looks very deformated because the armature is still parented to the mesh. If I clear this parent the copy falls back to the start pose.

I search a way to simple create a new mesh from a rigged mesh which has the pose as new vertex positions. In other words a complete new armature independant mesh similar to a pose of another mesh with armature.

I see no reason why this shouldn’t be possible.

regards
Andreas

Forget the rest position; he told you he was just guessing.

If you “Apply Deformation” (to the mesh) any armature that is still attatched (or lattice, wave, curve deform etc) will give it new deformation. So, unparent it to see that the applied deform is the position that it was posed in when you applied it. Then you can Ctrl-A on both Armature and Mesh and Ctrl-N on all bones in edit mode, then reparent your mesh to the (new) armature.

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Great, it works!

Thanks
Andreas