I get one object to copy the rotation of another, but when I rotate the target object beyond 180 degrees, the object that is copying that rotation flips or jumps by 180.
So how on earth am I supposed to animate a clock? I am sure I have done this before and this problem didn’t arise.
So I then tried using Transformation Constraint. The same thing happens just at a different rotation amount of the target object!
Please can anyone help? Thanks.