Is there a way to do something like a copy rotation constraint, but copying from one axis to a different axis?
I am creating an airplane model, I want to have bones that will control the control surfaces, so for instance, there will be a bone that when rotated around its x-axis should cause the rudder to rotate around its own z-axis.
Now, I guess I could create an empty, rotate it to the proper orientation and parent the rudder to the empty, then use copy rotation to the empty, but I was just wondering if there is a way to copy directly from one axis to a different axis.