Hi @kkar,
I use a black and white vertex color channel as the Factor in a MixRGB node, to mix two colors at rendertime, using Eevee or Cycles. Multiple vertex color channels allow for more intricate color area mixing.
I haven’t got GoZ for Blender installed anymore, but it’s been tried and layers currently get flattened to one vertex color channel.
Interesting. The only drawback of that would be that a color can’t overlap an other color. Using blend modes in a MixRGB node, you can create interesting blends where black and white vertex color channels overlap.
But maybe I don’t understand it correctly, and there’s a possibility to draw with the R, G and B channel separately in ZBrush?
Thanks for thinking along, appreciated.