Copy vertex colors

Hi
Im having trouble with a script that copies vertex colors. Im trying to create textures using radiosity solutions. Im using this page and script…
http://vegastrike.sourceforge.net/wiki/HowTo:Radiosity_baking_in_Blender#Script

Can anyone tell me what I am maybe doing wrong? Or maybe tell me of another script that does this? I was going to post pictures of what I am getting but I don’t see a way to do that in this forum. Thats weird. Anyways I was able to post pictures in another thread on this same subject.

http://blenderartists.org/forum/showthread.php?t=71096

Try this tutorial :
http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_mesh3d2uv2d_en.htm#Enregistrerunemappederadiosite

ok
Thanks for that. But when you use radiosity it creates another mesh. I was trying to get the script to work that copies vertex colors from one mesh to another, so I don’t have to unwrap my mesh again.

If there is exactly the same number of faces in the two meshes why don’t you try to copy the uvcoord to the new mesh ? I saw a script for that in the Release Candidate . I also wrote a script of this kind :
http://jmsoler.free.fr/didacticiel/blender/tutor/py_uvcoord_copy_paste.htm

Cool. Thanks for this jms. I’ll try to decode it (i dont speak whatever language that is) and give this a try. Yes both meshes will have the same faces, they are the exact same meshes, actually. It is cool to know that a bundled script to do this is one the way!

Sheesh.
Somebody stop me.
It looks like the new radiosity mesh DOES keep the UV coordinates of the old mesh.So I guess all this was for nothing. It even keeps the coordinates when the radiosity solution breaks up the faces. This is awesome.