Hi everyone. My question is can I copy the radiosity information (vertex colours) onto my realtime engine texture? Or do I have to shade everything by hand when I want to use the realtime engine.
First I rendered my whole scene with radiosity. I relpaced the meshes. Then I seperated a wall from the whole mesh, I put on a texture for the realtime egine. When I started the game there was a real odd effect.
The wall was completely mixed up. One part was still with texture the other one was not.
I hope everyone understands what I am askin’ for. English is not my mother tongue, therefore sorry for eventual mistakes.
Thank you in advance.