Copying Bone pose mode to edit made

Hi!

I’keep running into this issue where I have to copy the exact location and rotation of a bone from pose mode into edit mode. Specifically when I’m trying to make a bone copy the transforms of a bendy bone. I want to do this because I don’t like the bone jumping to another transform when switching between edit and pose mode.

The way I’m doing it now is by duplicating the bone, parenting it to the original, setting the cursor to the new bone’s head (or the original bone’s tail), deleting the new bone and setting the original bone’s tail to the cursor. This works for the most part but it’s so tedious and it feels like there should be an alternative way for this

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Ctrl+A apply pose as rest pose
but beware that works on all bones

Hi, you can also use Apply selected as a rest pose.

Brilliant! Thanks guys.