Till now, I’ve been using Bezier curves in blender to copy asymmetrical curves. But for complex shapes such as this one, bezier curves become very tedious. But many image editors can extract the boundary of closed curves (though I agree that the image that I’ve linked here doesn’t have closed boundaries). And cant we directly import these into Blender as meshes/curves.
A few weeks earlier I had seen someone import a font which was unsupported in Blender from Inkscape as a mesh/curve but I am not getting hold of that post now.
Can someone help? How to deal with complex curves which take ages if traced with bezier curves?