Hi guys,
I ask you 'cause you’ve got more experience than i do,
CC or Copyrights in Blender files it’s possible?
What about in the Video-animation? (RENDERING .MOV etc)
or Creative Commons general.
Thank you!
Hi guys,
I ask you 'cause you’ve got more experience than i do,
CC or Copyrights in Blender files it’s possible?
What about in the Video-animation? (RENDERING .MOV etc)
or Creative Commons general.
Thank you!
…? What exactly are you asking?
When you create a piece of artwork in Blender, that artwork is your copyright. You can do with that copyright whatever you will, including releasing it under ‘CC’ (Creative Commons). This also applies to rendering video animations
And if I sell it
How can i create the license?
for example, I create the animation and i sell it, They use it without give me the credit
How i defend myself?
With lawyers.
Best to include in your license a fee for you not getting the credit. We rarely get any credits on animation work we do.
You can register you copy right of that particular work. When you create a creative work for yourself you automatically get the copyright you don’t have to register your copy right but if you do it speeds up and helps you greatly in any rights case you pursue
Disclaimer: I am not an attorney. The following is intended only as conjecture and not legal advise to be applied to any specific case or circumstance. Do not get legal advise from online forums.
Under US Copyright law, rights are reserved upon creation, you do not have to register in order to hold a copyright. Registration provides certain statutory damages when your rights are violated, but is not necessary to hold a copyright. If you do not register, you still are entitled to actual damages resulting from infringement. Registration essentially gives notice and provides evidence of the copyright, and that the US Government will stand behind your intellectual property.
Creative commons is a licensing arrangement for your copyright. While registering your copyright with a creative commons license may (and I repeat may) provide evidence that you’re the bona fide copyright holder, I am fairly certain it will not provide the statutory protections that properly registering a copyright would.
In general people do not register their work. You can, of course, and I am in no position to say you should or shouldn’t, but typically it’s only practical for work at high value or high risk of infringement. If you’re a bread and butter ad agency or photo studio, you’d end up having to register hundreds or even thousands of works every month, and it’s unlikely you’d ever really need to use it - plus demanding tens, even hundreds of thousands of dollars in statutory damages from paying clients is not likely the best way to do business anyway. So most people rely on the protection that copyright offers without registering.
A license is just an agreement between two parties. You can draft them yourself, but people often hire an attorney so that the agreement is legally binding and covers everything you want it to without loopholes for people to exploit. Licensing is really a bigger issue when you’re dealing with ongoing charges, like royalties, though having a license agreement is prudent whenever you’re allowing people to use your work. One issue that a license should explicitly cover is whether or not the client can use your work in derivative products by another provider. In the case of, say, a logo such a licensing product would be essential, for other types of artwork though you might want to reserve this right.
In any case, you should think of your license as a product with value, and consider the client’s needs along-side what the license is worth when drafting your license and quoting the job. This is why you can buy non-exclusive, royalty-free stock artwork that can be used by multiple people, over and over for tens of dollars, while the exact same artwork would cost thousands in up front costs plus ongoing royalties if you’re the only one licensed to use it. The license is worth more if it’s exclusive, even if the artwork has a similar value.
You also don’t HAVE to deal with copyright at all. Typically I transfer copyright of my work to paying clients upon final approval with terms that allow me to use it as promotional material. For many clients this is a very attractive product, and avoids the liability and cost involved with managing copyrights. Because I do not charge until the transfer is complete, I consider the license to be the product I’m selling rather than the daily labor. This provides me with a lot of freedom to bail on clients that are giving me problems, and simplifies transactions for projects that aren’t going well since there is no obligation to either party.
Likewise you can work for hire under retainer where the client simply owns everything you put out. That can be risky, however, if you’re working with unknown clients. Though, if your client is an established and trustworthy company, it’s the simplest and cheapest way to handle the issue.
Remember though. The whole point here is to get a fair payment for your work. It’s super easy to get emotional about the issue of copyright. DO NOT be inclined to feel this way. Copyright protection is a business tool, and should be about your bottom line - not about what you FEEL you’re entitled to as an artist. When considering how to license your work, again, think of it as a product that fills a market need and not something that fills your ego.
Once you create it its copyrighted. If some one uses your art then you will have to register to copyright in order to sue for damages. Lawyers will have to get involved, usually a letter to “stop using” to the person using your stuff will be all you need. Now if he made good money he knows you may come for some or all and i would. Resister your work to defend yourself period.
Where do you people come up with this stuff?
No. You do not, at least not in the US and in countries with similar laws. You can still recover actual damages (the money you’ve lost), though this can be difficult to prove in some cases.
You cannot sue for statutory damages for violations that occurred before registering. Registering after a violation will do nothing to help you in that particular case.
You don’t have to register any work in order to sue for damages of copyright violation, you gain copyright to a work as soon as you create it. registering just helps you in any legal battle you might have because the courts has an official record of your work.
P.S because you gain copyright as soon as you create a work some countries have actually done away with copyright registers. But some have kept them because of the aid it provides creators in legal disputes.
I the case of 3D art, the original model will usually be sufficient to prove ownership, since you can create a pixel perfect copy, which no-one else can.
Ownership is one thing, but damages are another. If your copyright isn’t registered you can only sue for what the work is worth. If you are registered there are minimum statutory damages that apply.
This is why things like movies and music are registered, otherwise the most you could get out of piracy would be the value of the reproduction itself.