i am making a FPS and at the time i have a problem that i must solve.
My Problem: I have a rigged Character and I want that the shoulders go with the Pistol odr the Camera so the Arms rotate with Arms. The Arms must go up and down.
But when i use a CopyRotation Constraint the shoulder looks crippled. (I deleted the CopyRotation Constraint in this blend File)
Can sb. help me?
I think I understand what you are asking.
I don’t think that the CopyRotation Constraint is what your looking for. Depending on your setup (I dont have time to check the blend file) it might be better to use the ChildOf Constraint. Then the arms can just be the child of the camera, and so the arms will follow the movement of the camera and also be able to move independently on their own.
Give this new constraint a try and let us know if it works. I will have some time tomorrow so should be able to check the .blend file if you haven’t had any luck with the different constraint.
On the 1st image i used the Child-Of Constraint. You can see thats not that good.
On the 2nd image i used the CopyRotation Constraint. The Rotation of the Head works really good, but the arms/shoulders are very crippled.
Have a new .blend: <a href=“http://www.file-upload.net/download-6683719/BlendArtists2.blend.html”>BlendArtists2.blend</a>
Hope you can help me