Lol, I was only joking, maybe I should have said ‘now all I need you to do is come round my house and show me how to do it!’. I was just saying thanks and expressing my ineptitude
It’s frustrating being completely new to something and struggling on something that is so basic. Blender is the only 3d program I’ve ever used but even after 2-3 days it does seem ‘quirky’. I come from a fine art/graphic design background but spent many years doing 2d CAD work with tools like “intersect at cursor” “split” “move relative” “merge touching lines” All those things would make blender modelling a lot easier
Now I was doing a ‘merge doubles’ and thought that would take care of things but obviously not
The vertex snapping tool was what allowed to get as far as I did. I was doing subdivides so I had a common central point to ‘lock’ to.
I was then breaking faces and using F to join vertices.
Trouble is I know there’s a ‘right’ way to do it, I can see that ridix has managed to incorporate a circle on the top face and there’s far fewer edges etc.
So here’s what I’m doing in general
Shift a, circle (32 nodes)
select alternative pairs of verts, scale to drag in
subdivide the inner lines and smooth vertex
That gets me to the basic ‘knob’ shape.
I’m then extruding up
extrude again and scale in a bit for the edge crease
loop tools ‘make circle’
I might scale again or alt-m
For the indent I was then
creating a plane
rotate to correct orientation
etc (I went on to subdivide like I said above)
It’s tough sitting through hours or tutorials (alot of them by incoherent 13 yr olds who can’t string a sentence together btw lol)
Like I said I know this is basic stuff so the help is appreciated.
See you later hopefully