Corona Renderer for Blender 3.0 - BCorona 3SE v1.5.5 is out

Hi there. As I’d like to create own thread for the addon itself, now it is here. All my progress and others will be here and releases too.

New in v1.5.5:

  • Fixed: Bump socket input in CoronaUniversalShader;
  • Fixed: Texture path corrections in Texture Node;
  • Fixed: Nodes designs (location, width and etc.)
  • Added: Bump socket input and BumpTexture for some brand-new shaders;
  • Cleaned up the code;
    DOWNLOAD: (534.3 KB)

WARNING!!! Please, re-create every shaders again. All shaders are revisited and fixe for more corrected results.

New in v1.5.2:

  • Fixed: Exposure & Color mapping settings;
  • Removed: Use Lightmix option from CoronaUniversalShader;
    DOWNLOAD: (534.4 KB)

New in v1.5:

  • Added: Corona Brand-new shaders (requested from some guys);
  • Added: Rotation around Z axis and offsetting on XYZ axis (UV Map node);
  • Added: A few icons for some buttons;
  • Fixed: Now “Use nodes” is integrated inside material without show them;
  • Fixed: Photographic exposure;
  • Fixed: Refract socket input;
  • Fixed: local variables;
  • Fixed: mat_preview flush_buffer;
  • Fixed: Export with unexpected results;
  • Fixed: Some nodes are given unchanged parametres;
  • Cleaned up the whole code for more understandable result.
    DOWNLOAD: (535.2 KB)

New in v1.4:

  • Removed all “Brand-new” shaders;
  • Added Corona Universal Shader for more comfortable use;
  • Fixed some bugs and cleaned up the code;
  • Blender 3.1.0 (alpha) is supported now.
    DOWNLOAD: (549.7 KB)

New in v1.3.2:

New in v1.3:

  • Fixed some bugs;
  • Removed unused code;
  • Removed not Supported Shaders.
    DOWNLOAD: (580.8 KB)

New in v1.2:

  • Fixed bug: Unexpected BumpStrength error on CoronaErrorMessagesConsole;
  • Added: Corona Emission Shader;
  • Cleaned up some unused codes.
    DOWNLOAD: (567.6 KB)

New in v1.1:

  • Fixed bug: when one texture is applied to one material but after reloading the blend file is applied to all materials;
  • Added: New Volume Shader (BETA). (611.6 KB)

Another topic on official Corona Renderer forums:


By @claudiosp

Thank you for all your effort odil.

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That’s great news !!! Thanks very much !!!
Is there any tutorial on how to install it?
Thanks !!!

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Great work so far, light material?

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  • It is in my to do list.
  • Yes, I will do soon (work in progress).

Released v1.2 on first post!

thank you very much odil. mantap :clap:

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Great !!! I`ll be waiting then !!! Thanks so much for your work !!!

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without image texture no problem

with node image texture error

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Got the same problem with texture,the fix for me was to connect a UVmap node to it !


@Doisy_Didier is right. But if you installed v1.6 standalone (which is not free) then you don’t need to connect UV map into it.


yes it works, thanks


there is also a paid version? what’s the difference between the free version and the paid version?

Corona Standalone 3.0 is FREE and UNLIMITED with just one integrator (Progressive Pathtracer) and without UHD Caching.
Corona Standalone 1.6 has all integrators, Material Preview mode and UHD Caching.

Note: I said about Corona Renderer official standalone not about my FREE addon.

Insane! Testing it out right now and i gotta say its fantastic. I’ve been working in blender for about 3 years now and i was about to move to C4D Just for corona and seeing this just made my day! Thank you so much for all your great work and effort! I do have 2 questions too:
Will/Does it have support for newer corona versions?
Will there be an interactive render in the viewport?


First of all, welcome to our forums. Thanks for your kind of efforts. I’m planning to support Corona renderer 7 or 8 standalone version BUT waiting also responses from Chaos Corona Czech team. They are gave me a small documentation for 7.0 also BUT it is not full-readable. That’s why I’ m waiting…
About IPR, it is not possible (maybe for now, don’t know).


Thank you very much for the reply, that makes sense and I understand completely, I still can’t get over the fact you actually managed to do it. It’s really awesome, man. Appreciate it and can’t wait to see what you can do with it! Best of luck on your journey!

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seem to be node register error

location: :-1
Error: Python: Traceback (most recent call last):
File “F:\Games\steam\steamapps\common\Blender\3.1\scripts\startup\bl_operators\”, line 138, in invoke
result = self.execute(context)
File “F:\Games\steam\steamapps\common\Blender\3.1\scripts\startup\bl_operators\”, line 129, in execute
File “F:\Games\steam\steamapps\common\Blender\3.1\scripts\startup\bl_operators\”, line 92, in create_node
node =
RuntimeError: Error: Node type CoronaRGBCurveNode undefined