Correct face attributes status display

Hello!
I repurposed the script for displaying status if correct face attribute is on.
It works fine, but has some issue.
It won’t update status if I check and uncheck settings, only after some viewport moves/updates.
I’m wondering if some could help me solve this issue?

import blf
import bpy

class DrawingClass:
    def __init__(self, prop):
        from bpy import context
        
        self.prop = prop
        self.handle = bpy.types.SpaceView3D.draw_handler_add(
            self.draw_text_callback, (), 'WINDOW', 'POST_PIXEL')
            
    def draw_text_callback(self):
        from bpy import context
        
        if not hasattr(context, "scene"):
            return None

   
        mode = bpy.context.active_object.mode
        type = bpy.context.active_object.type
        correctuv = bpy.context.scene.tool_settings.use_transform_correct_face_attributes
        



        
        if correctuv and mode =="EDIT" and type == 'MESH':
            display = True
        else:
            display = False

        if display:
                font_id = 0  # XXX, need to find out how best to get this.
                color1 = (0.77, 0.624, 0.66, 1.0)
                width = context.area.width
                
                blf.size(font_id, 40, 50)
                dim_x = blf.dimensions(font_id, self.prop)[0]/2
                blf.position(font_id, width/2-dim_x, 18, 0)
                blf.color(font_id, *color1)
                blf.draw(font_id, f"{self.prop}")

    def remove_handle(self):
        from bpy import context
        bpy.types.SpaceView3D.draw_handler_remove(self.handle, 'WINDOW')


dc = None


def register():
    global dc
    dc = DrawingClass("Correct UV Mode")

def unregister():
    global dc
    if dc:
        dc.remove_handle()
        dc = None

if __name__ == "__main__":
    register()