Correct nose Topology?

I have constructed this nose but i’m not sure if everything is in the right place. Also, for some reason i have ended up with a triangle.

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Here’s one I just did. It’s far from perfect, but I think it’s close enough to give you a general idea.


Stahlberg

Here is a pretty good link on modeling a face:
http://home.comcast.net/~dpattenden/hi_poly_tut_model2.htm

Now, I typed nose topology in google images and found these. :wink:

You can fix or delete the triangle there, even if it makes a temporary mess in that area.

Some times it happens you get triangles, but rotating edges or welding vertices and faces , can reduce or eliminate the triangles, and after that you can use loopcuts again an model the part that was screwed.

pd: if triangles are in a zone that is not deforming or animating, or is not visible… its not important.