I am wanting to put a 3d animated character into some real footage. In 3ds max, a shadow matte is used, where the object with the material is not seen, but the background is. This is equivilant to the shadow only texture in blender.
The problem is that in blender, I can only set it up in these ways:
- the shadow only object casts shadows on everything;
- the shadow only object casts no shadows; or
- the shadow only object has no shadows on it
In 3ds, shadow matte objects casted and received shadows from everything except each other. This is what I want, as the video footage will already have the shadows of other objects already in the scene.
How can I do this in blender?
ps. Sorry if I didnt explain too well