Filmic makes imputed SRGB images appear faded and desaturated, and I want to find a way to compensate for that color transform offset while compositing with filmic color enabled.
How can I make them look the same as they do when standard color is enabled, using compositing nodes?
Here’s a common example of why I must know; I’m using Blender’s compositor with filmic color enabled so that I have plenty of control over the color range. The client hands me some images that are SRGB, and asks me to mix them into the filmic rendered image, not a big deal as I won’t be tweaking the brightness as much as the render. The client NEEDS the SRGB inputs to look correct, but the filmic treatment of said images is washed out and dull and looks odd next to the somewhat more vibrant renders.
For various reasons there are many people asking this and many people replying tomes of info without actually answering the question. So I’m hoping that the following guidelines will make the difference of understanding.
This is what I DO know:
-Filmic looks ALMOST like standard but with flexible color ranges for heavy compositing.
-Using SRGB in compositing doesn’t make sense because the color range is tiny in comparison.
-People do it anyway and we have to adapt in order to survive as an artist.
What I NEED to know to make my deadline:
-The best compositing node to make it happen
-The values I’ll input into said node.
What I don’t need, but won’t mind hearing once I at least have the final render in progress:
What is the specific range of Filmic, and how does that compare to R, G, B, A.
At the end of the day, I’m trying to get something done, not write a research paper.
Right now, all I have is my srgb inputs coming into a gamma node with a setting of 1.363, which I’m assuming could be more accurate. People suggest the ASC-CDL setting as part of the color balance node, but I have no idea what exact setting will work because I don’t know the exact mathematical difference between standard and filmic transform.
Best answer I can imagine would have a chart involving map range conversion info to and from every popular colorspace and transform setting. But honestly, you could give me a digit followed by a decimal and a couple more digits and a place to put them and I would be perfectly happy if it worked.
-S