I’ve been at this for a while and I decided to finally ask for some help here.
I am working on a low poly cat character for a Unity game and am having a difficult time finding suitable topology for the legs or knowing if I am on the right track.
How can I achieve good edge flow for the shoulders/hips to prevent any strange deformations?
Here is the stage I am at:
Base Low Poly mesh with no modifiers
With Subsurface modifier
Does this look suitable for a low poly character for animation purposes, like a walk and a run animation for a low poly character?
I feel like there needs to be better edge loops starting from the shoulders but I want to avoid unnecessary topology by making more loop cuts.
Thanks for any advice you can give on improving the leg topology!