I’d like to show only the upper body of my character, so when I weight paint the arm, I won’t accidentally paint the leg or other parts.
I tried the following methods:
Maskmodifier. It’s horrible because the hidden part still gets painted. You can paint the upperbody than find the lower body’s weight is all over the place. And there is absolutely no visual clue telling you’re messed up.
- Select unwanted vertex,
Hto hide them in Edit mode. It simply doesn’t work at all. Weight paint mode doesn’t respect the visiblilty set in Edit mode. (the answer posted on the other question)
Paint Maskof weight paint mode. It kinda separate the unwanted part, which is good, but in this mode I can no longer select bone. With
Ctrl+LMBselects a bone. But with
Ctrl+LMBselects a face (or vertex).
There must be a more proper way to do this, without sacrificing the ability to select bones, right? I just can’t figure it out.