Hey, I read a while back in one of the blender magazines about a technique that allowed for correcting seams by baking to a different UVunwrap, then baking back.
I’m in a situation right now where I need to use that technique, but for only one or two layers of a PSD file. One of the biggest issues is retaining the transparency of the layer while baking and moving in and out of Blender. Does anybody have any suggestions/help? ^^;;