Corrective Shape Keys with IK

Hey
It seems one normally uses FK when creating corrective shape keys since making them with IK bones is not an exact science (or so it seems). Is there a way to make CSK’s using FK that will also activate when posing in IK?
For example: Creating a CSK for a bicep from the forearm.fk bone but have the same CSK activate when you pose the arm with the corresponding hand.ik bone.

@DanPro has written about how to do this here: Corrective shape key driver for the shoulder - #2 by DanPro and created a tutorial about it here: https://www.youtube.com/watch?v=1WmFaBlDBHs for context, these do work specifically with IK, as pointed out in the answer here: https://blender.stackexchange.com/questions/69380/corrective-shape-keys-for-the-shoulder

Thanks for the fast response.
My rig didn’t have any ORG bones but I found some that did the same thing. It worked perfect.
Thank you.

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