Corridor environment prototype

Decided to make a real-time scene out of a render I made. Also to test the BGE, next time maybe I’ll try using UPBGE.
It’s more or less set in Lovecraft’s mythos, and I’ll definitely make more scenes involving this theme.

Will post more screenshots of the assets later on.

Really nice work there

it looks really great, you should create a game with cool gameplay with this environment.

It is looking great! Can you share the post processes you are using except the HDR obviously.

Sure thing, I used light scattering, HDR, DOF, chromatic aberration, bloom, SSAO, sharpen and some color correction. Martinish has some incredible filters that don’t eat up resources.