I’ve been texture painting yesterday and all was fine until Blender crashed and one of the paint layer pngs was corrupted (or so I think)
It somehow lost its transparency in painted areas. Is there a way to fix this? I’ll probably just paint this part of the texture anew but it is still really weird.
The file was 16bit alll of a sudden and in photoshop it is displayed correctly.
yeah i had it enabled i just wanted to show that it looked rather odd. Try opening it in Photoshop or compare your result with the screenshot from the first post. The png is clearly missing some alpha information. Interestingly not everywhere
Last time I painted transparency on a PNG in Blender, it worked fine until I saved the file and reopened it, and found somehow the alpha channel had vanished and the old alpha areas turned to black on a non-alpha PNG, destroying all the work. I have insufficient expertise to understand why, so I just use Photoshop now, which does what I expect it to. To be honest, I find the whole image editing interface pretty much baffling.
I opened the PNG in Gimp and you can see difference in how much transparent some part of the images are displayed.
the one in Gimp :
the one in Blender :
I think it has to do with the transparent checkerboard background that is way darker in Blender than in Gimp (or in Photoshop, that is even brighter than the one in Gimp) and may prevent the eyes to see the transparency clearly.
I can’t seem to find a way in the user prefs-> theme to change the brightness of that checkerboard display , so no idea if it’s possible to improve the display there. Better work on your texture in photoshop/other image editor indeed if you need to better and clearer view of your transparency.