Hello everyone,
I finally finished one of my biggest jobs done so far. This is my first object done with a complex topology, and the first time I used the uv-unwrapping for the environment.
The scene was modeled in blender 2.5 and rendered using yafaray under the 2.49. Some minor touch in post pro, like the vignette, using photoshop.
Even the high-res image is too dark for you? Anyways, thanks, it’s not exactly a real model, because I started from a c3’s blueprints and changed here and there using tons of photos of other stingray