I’ve tested the new “Particle Hair” feature we’ve got in the upcoming 2.40.
Of course, it’s not with styling tools yet - so he’s got to do with “wild-hair”,
but making hair is real simple now.
The above image was rendered with the internal renderer + ambient
occlusion which took about forever (1 hour) to render on a 2 ghz Amd.
But without AO (or GI) then hair would look horrible.
The next time - you will probably see Cory here with a new hair-cut,
from the looks of this image - he needs it …badly!
Anyway - I think it’s the most amazing hair I’ve ever seen on Blender
again -> Kudos to the developers!
Unfortunately… aside from needing a haircut, it looks kind of like it would be good if that hair (nice as it may be) actually appeared to be connected to his skull…
oh boy, she really needs a hairbrush. have you seen the new ‘guides’? you add a curve and use that to tell the particles where to go, and you can crank the influence way up too. latest build also has the explode patch, which i tried last night, and it was quite cool.
how do you use the explode modifier? I tried turning particles on, static on/off, soft on/off, tried splitting the mesh a little, and got nothing when I hit Alt-A…What’s the trick?
Wow! so this new particle hair will be a tool in Blender 2.40?
Will it be easy to apply the hair onto the model? For example, when you apply subsurf, it’s just a matter of clicking the “SubSurf” button. Would applying the hair be as simple, just a click away?
I’ve tried using RipSting’s FibreScript, and its very hard to control how the results will turn out, I couldn’t get the basic shape of hairs and the results always turn out looking funny (not hairs at all). I’m not saying this script is bad, I love it infact.
Well, I hope Blender 2.40 will be released soon, I can’t wait to try it out.
Cory is a boy, but the answer to your question is nearly a yes - it’s
quite simple to applyhair. It’s still particle-hair and you still have
to use particles, but it’s way easier than before, just take a peek at the
settings earlier in this thread to get a hint.
I didn’t use hair guides even though a particle patch exists…because
it’s not in CVS yet… but it should be fairly easy as particles should
attract towards AND follow simple curve shapes.