What started out as a study of “fluffy” shaders turned into this stylistic nebula
Click for full image.
Modelled and rendered in blender, color tweaking and some edge cleanup (due to the shader) in GIMP. None of the fluffy/blurry edges were created in GIMP, only cleaning of black edges on overlaps was done.
Oh, and note that this IS a mesh and a material, not halos/particles
Let me know what you think! (i’m thinking about submitting this to the art festival, but i’m not sure. ive already submitted some of my other works btw).