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i love it ! how did you make this lights? it looks like raytracing
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thx. for the lights I added a sun lamp pointed to go through the window and the walls behind it are open, with an hdri to give it ambient lighting. for the fog effect I made a cube over the whole scene, removed principled bsdf and used the principled volume shader in the volume in the material output
I featured you on BlenderNation, have a great weekend!