I’ve been lurking around the forums for a while and really liked the community and the stuff being posted here. Since I want to improve my Blender skills, I decided to join so that I could share my experiences with you and learn from tips and critiques I get from showing my work. I used to do some 3D back in the days using 3D Studio Max under my Student License, but that license expired and I ultimately switched to Blender. I’ve been practicing a lot and learning how to use the software, so I thought I’d share my current project.
It is an interior design piece of sorts. Some weeks ago I bought an issue of Architectural Digest and saw the following photo of a couch on one of the pages.
It’s an ad of some sorts, but I really dig the entire scene really. The couch looks so bizarre and the lighting is really nice, so I thought I would try to recreate it in blender. Of course I would like to call the photo “reference” and “inspiration”, rather than “concept art”, as I don’t really have any measurements and have to eye-ball all proportions. Not to mention that much of the image is blurred, so I have to imagine what the shapes would look like.
In any case, here’s how far I’ve gone:
So far I’ve done basic blocking out of the scene and started shaping the panels of the wall in the back ground. I also did some experimentation with materials for the couch and this is the result I have so far:
I did basic cube mapping on the box, so some of the edges came out weird, but the ones that are connected came out really nice in my opinion, so when I UV unwrap the couch I hope it will show up just as nice. The material is a basic mix of diffuse, normal and height map, using true displacement in Cycles.
Thanks for having a look and have a great day!