Hello folks! I’m in desperate need of a tool that I suppose should be easy to do… for someone that knows programming anyway
I’m working on some camera mappings to animate matte paintings; As usual, I place a photograph as my camera’s BG, model my scene according to it and then convert the mesh co-ordinates to “sticky”. That maps my image to the mesh, and I can animate it as I want.
However, due to deformation (and resolution) problems, moves are really limited; I can’t move my camera too much without having smearings everywhere.
What I’d need is something like the procedural texture baker, just using the sticky coordinates as the source… get my point? I’d unwrap the mesh, the baker would “cut” and deform my texture as needed and then I could edit it to have a perfect UV map… exactly as is done with procedurals…
Do you think this could be done? I really, really hope so…
Sorry for too much bla bla bla, and thanks in advance!