I’ve tried to setup a node for texture splatting using a mask texture which is then divided into 3 channels (r,g,b) which define where each texture is placed.
Unfortunately, I can’t get it to work. I don’t know how I can assign the textures without blending them on top of each other.
Furthermore, if you take a look at the node setup, do you think it is possible to have 6 textures instead of 3 while using this or a similar method? I don’t want to use the vertex colors since they aren’t as precise as a mask.
The file is uploaded here: http://www.pasteall.org/blend/42522
Thank you in advance for your help!