I’ve tried to setup a node for texture splatting using a mask texture which is then divided into 3 channels (r,g,b) which define where each texture is placed.
Unfortunately, I can’t get it to work. I don’t know how I can assign the textures without blending them on top of each other.
Furthermore, if you take a look at the node setup, do you think it is possible to have 6 textures instead of 3 while using this or a similar method? I don’t want to use the vertex colors since they aren’t as precise as a mask.
unfortunately, when I tried to apply your node setup to my file it didn’t work again, although I did everything exactly as you did.
I checked every node about a hundred times, but I still don’t get the same results as in your file.
I really don’t know where the issue is coming from???
Furthermore I searched a bit about fragshader, but I don’t understand where this does apply in conjunction with texture splatting…
Here’s my file, which has exactly the same node setup as yours but gets a completely different result.
Hope you could help me out again, I am stuck on this again for too long…