We spend all our time selecting objects, edges, vertices etc when using 3D programs.
Lets say, you want to select edges that are in a straight line, NOT a loop. What do you do? you shift select those edges one by one. Not great when repeating the process over and over again for a detailed model.
Blender should have “millions” of ways for edge & vertice selection. like “Range Selection” When selecting edges/edges that go in a straight line but not looping. Maybe there is one and i don’t know it!
“Range Selection”: Select the first edge/vertice, then select the last edge/vertice, The inbetween edges/vertices are automatically selected to form a straight line between the two edges/vertices. or the shortest distance between the two edges/vertices.