We spend all our time selecting objects, edges, vertices etc when using 3D programs.
Lets say, you want to select edges that are in a straight line, NOT a loop. What do you do? you shift select those edges one by one. Not great when repeating the process over and over again for a detailed model.
Blender should have “millions” of ways for edge & vertice selection. like “Range Selection” When selecting edges/edges that go in a straight line but not looping. Maybe there is one and i don’t know it!
“Range Selection”: Select the first edge/vertice, then select the last edge/vertice, The inbetween edges/vertices are automatically selected to form a straight line between the two edges/vertices. or the shortest distance between the two edges/vertices.
press “b” for boarder select,press it again for circle select,hold the alt key for array select. I think there is a Tips and Tricks thread on the forum
Well, there is a Select Path, which does what you want. Just look into the Select menu. You manually select two vertices and let blender compute a path that will be selected between them. Sad is, that it works only with vertices, not edges or faces…
One of the selection methods I use a lot is ctrl+plus and ctrl+minus, which add or subtract verts to or from a previous selection. Loop select an edge, press ctrl+plus, and you’ve got a row of faces on either side of the edge selected.