This is an image I’m working on as a cover image for a book I’m working on. It’s nearly complete. I just need to figure out the refraction for the glass spheres. If anyone’s got any tips, I’d welsome the help.
1 - AntiAlias! AntiAlias! push that OSA button in the rendering tools, set the number beneath to 8 or higher, rerender.
2 - The crome 5 arm ‘svastica’ is too low poly, you can see plenty of edges here and there, which make the fake EnvMap looks ugly. SubSurf! SubSurf! (Beware, this will spoil points, you probably will need to remodel points.
3 - There is a refraction plugin somewhere. Look in the Q&A forum, look for my list of tut, look for valarking site, look for Al_capone site, look for IngeeBee site… look look…
Anyway blender is not that good for glass.
If your model is shiny metal and glass consider esporting it to a raytracer.
It’s actually not a svastica (though it has been mentioned to me before, but then I’ve also been told it looks like some sort of ninja duck, so…) but more of a throwing star-type object.
I’ve noticed that about Blender and glass. Maybe it’s something that they could add for Blender 3.0 (Not necessarity ray-tracing, but at least something to help “fake it”.
I’'m sort of new to the forum and am not up on all the terminology, or maybe I just haven’t been using Blender for as long as you guys, but what does subsurf mean? Do you mean ‘Subdivide Smooth’ or ‘Subdivide’ and then ‘Smooth’ or something else entirely?