Hi, I have a fleshy alien, and for the most part, it looks pretty good. BUT, the problem is, is that it’s dirty, so there’s dirt on there, which normally would be fine, BUT, SSS seems to think dirt treats light like flesh.
Is there any way to set the amount of SSS on a certain part of a texture? I need there to be SSS on all parts of the mesh except where dirt is covering it.