hey everybody!!
Long time no updates. Unfortunatly I had not much time!! Here is a small Video I’ve uploaded on Youtube. Not that much new stuff! I’ve tried to improve the Control of the Charakter. It is now similar to the Controls of WorldOfWarcraft and other MMORPGS. Unforntunatly the Video is pretty fast. I don’t know how it comes. I’ve just converted the Video bevor uploading.
So here is the Link:
And I’ve started now my own Artblog. I will post there all Work I do. 3D and also 2D Art. Take a look. I hope I will get some readers from here! http://ndee85.blogspot.com
Great graphics mate! I loved the video. The walk cycle needs some work. I understand it was sped up - but there needs to be some shoulder movement and a fluidity in the arm movement.
actually, you discredit yourself with that comment… the walking/ running animation is one of the very few flaws of this wip. Still needs some polishing until you could call it awesome
On the cowboy model, the coloring is a combination of a good color map, normal mapping (and spec to, I hope), what’s probably a rim shader (a simple node shader that adds light around the edges by mapping a ramp to normals will do fine) and what looks like several lights, of various colors.
Also, make sure your objects have a texture at all, if an object doesn’t in GLSL mode, it reverts to using multitexture shading.